Show HN: Slope remade in HTML5 to load instantly on any browser, any device
17 by novlrdotcom | 6 comments on Hacker News.
A whole free daily game served in under 100kb with no ads, lags or logins. The URL will serve a new track every day, forever. And I've added setting sliders so players have full control over their experience. Would love to know your thoughts guys. This was just me working with Claude Opus 5. Cheers,
Nathan
Friday, July 31, 2026
Thursday, July 30, 2026
Wednesday, July 29, 2026
Tuesday, July 28, 2026
Monday, July 27, 2026
Sunday, July 26, 2026
Saturday, July 25, 2026
New top story on Hacker News: Show HN: Brolly, a plain-text weather forecast site
Show HN: Brolly, a plain-text weather forecast site
17 by jsax | 6 comments on Hacker News.
The UK MET office recently redesigned their site, adding a lot of additional whitespace, scrolling, and animations. This significantly reduced its usability for me, and left me wanting an ‘at a glance’ weather site. I made https://brolly.sh , a minimalist, plain text weather forecasting site. You can use it to view weather from around the world, with: 7 day forecast; Previous day log (so you can confirm it definitely was cooler / hotter / wetter / drier yesterday!); Hourly rain, wind, temperature, conditions; Hourly UV, air quality and pollen, including pollen type specific forecasts within the EU / UK; Location search and last 5 locations; Location specific units. I mostly made the site for myself, if anyone else also benefits from it that’s an added advantage. You can check out the weather in York, UK at https://ift.tt/eTV25yu , or search for a location at https://brolly.sh The site is deliberately styled as a single long scrollable column, to work on mobile phones. You can view it on desktop too, there's just a lot of horizontal padding. I naturally took a lot of inspiration from plaintextsports.com. Despite not being a sports fan, I love its aesthetic. But, you'll hopefully see that this site isn't a rip off, and has its own deliberate look and feel. Visualisations are really important to showing information at a glance. I spent a lot of time designing the different visualisations and making them work with only characters. My favourite is the hourly heat map used for pollen count. It's also frustrating to have an interactive site, where you can't share a page with a friend and have them see what you're seeing. To solve this, all page state (i.e. location, selected day, expanded / collapsed sections), is stored in the URL. You can share or bookmark the specific view, and know that you'll always be able to come back to it. The site uses PocketBase. It’s written in Go and plain HTML/JavaScript/CSS. All pages are backend rendered, with light JavaScript to handle re-loading content without page jumps when using interactive features like next / previous day navigation. Weather forecasts are fetched from open-meteo.com, which has a very generous free tier. However, I also built a custom LRU cache on top of PocketBase’s SQLite DB to cache forecasts for 5 minutes, and avoid putting unnecessary pressure on the open-meteo API.
17 by jsax | 6 comments on Hacker News.
The UK MET office recently redesigned their site, adding a lot of additional whitespace, scrolling, and animations. This significantly reduced its usability for me, and left me wanting an ‘at a glance’ weather site. I made https://brolly.sh , a minimalist, plain text weather forecasting site. You can use it to view weather from around the world, with: 7 day forecast; Previous day log (so you can confirm it definitely was cooler / hotter / wetter / drier yesterday!); Hourly rain, wind, temperature, conditions; Hourly UV, air quality and pollen, including pollen type specific forecasts within the EU / UK; Location search and last 5 locations; Location specific units. I mostly made the site for myself, if anyone else also benefits from it that’s an added advantage. You can check out the weather in York, UK at https://ift.tt/eTV25yu , or search for a location at https://brolly.sh The site is deliberately styled as a single long scrollable column, to work on mobile phones. You can view it on desktop too, there's just a lot of horizontal padding. I naturally took a lot of inspiration from plaintextsports.com. Despite not being a sports fan, I love its aesthetic. But, you'll hopefully see that this site isn't a rip off, and has its own deliberate look and feel. Visualisations are really important to showing information at a glance. I spent a lot of time designing the different visualisations and making them work with only characters. My favourite is the hourly heat map used for pollen count. It's also frustrating to have an interactive site, where you can't share a page with a friend and have them see what you're seeing. To solve this, all page state (i.e. location, selected day, expanded / collapsed sections), is stored in the URL. You can share or bookmark the specific view, and know that you'll always be able to come back to it. The site uses PocketBase. It’s written in Go and plain HTML/JavaScript/CSS. All pages are backend rendered, with light JavaScript to handle re-loading content without page jumps when using interactive features like next / previous day navigation. Weather forecasts are fetched from open-meteo.com, which has a very generous free tier. However, I also built a custom LRU cache on top of PocketBase’s SQLite DB to cache forecasts for 5 minutes, and avoid putting unnecessary pressure on the open-meteo API.
New top story on Hacker News: Show HN: I made some transistor animations
Show HN: I made some transistor animations
14 by stunningllama | 1 comments on Hacker News.
Hi HN, I made some animations of the most important kinds of transistors using my semiconductor simulation, details of which are on the page. I tried to make the visuals as realistic as possible while also aiming for clarity. If you want to go beyond the charge carriers and look at, for example, the electric field, you can do so in the simulation software. The desktop software also has less common devices like IBGTs and SCRs that have similar animations. The last thread about my software was posted here about a year ago: https://ift.tt/oUfy1Tk
14 by stunningllama | 1 comments on Hacker News.
Hi HN, I made some animations of the most important kinds of transistors using my semiconductor simulation, details of which are on the page. I tried to make the visuals as realistic as possible while also aiming for clarity. If you want to go beyond the charge carriers and look at, for example, the electric field, you can do so in the simulation software. The desktop software also has less common devices like IBGTs and SCRs that have similar animations. The last thread about my software was posted here about a year ago: https://ift.tt/oUfy1Tk
Friday, July 24, 2026
Thursday, July 23, 2026
Wednesday, July 22, 2026
Tuesday, July 21, 2026
Monday, July 20, 2026
Sunday, July 19, 2026
New top story on Hacker News: Neither GCC nor Clang are compliant with standard C++
Neither GCC nor Clang are compliant with standard C++
16 by birdculture | 11 comments on Hacker News.
16 by birdculture | 11 comments on Hacker News.
Saturday, July 18, 2026
Friday, July 17, 2026
Thursday, July 16, 2026
Wednesday, July 15, 2026
Tuesday, July 14, 2026
Monday, July 13, 2026
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Thursday, July 9, 2026
New top story on Hacker News: Show HN: Getting GLM 5.2 running on my slow computer
Show HN: Getting GLM 5.2 running on my slow computer
45 by vforno | 3 comments on Hacker News.
A few days ago I found myself trying out GLM 5.2 and was really positively impressed. The capabilities and security I was getting from this LLM are similar to those I've gotten from models like Claude or GPT, and this really surprised me. But then I thought, "I wonder how it would work on a normal computer like mine," and above all, "I wonder if it would work without going into OOM on a computer like mine." So I started working with the help of agents to test this possibility. I started converting the model to int4, understanding MTP usage, and if possible implementing DSA for long context. How it responds in int4 and whether the quality is maintained or not. Until I got to the point, on my computer with 32GB of RAM, I was able to communicate with GLM 5.2 with times that, of course, aren't high in cold start, but even then, we're talking about 0.1 tok/s, but that wasn't important to me. The important thing was the journey to reach this goal. I just wanted it to work at all costs, even slowly. So I created Colibrì, which was born from a very simple idea, to be honest, but tested in every way, where a 744B Mixture-of-Experts model activates only ~40B parameters per token—and only ~11 GB of those change from token to token (the routed experts). So: The dense part (attention, shared experts, embeddings—~17B params) stays resident in RAM at int4 (~9.9 GB); The 21,504 routed experts (75 MoE layers × 256 experts + the MTP head, ~19 MB each at int4) live on disk (~370 GB) and are streamed on demand, with a per-layer LRU cache, an optional pinned hot-store, and the OS page cache as a free L2. The engine is a single C file (c/glm.c, ~1,300 lines) plus small headers. No BLAS, no Python at runtime, no GPU.No GPU or serious hardware because I don't have that hardware so I can't test it on hardware that is more powerful than my computer.Colibrì is a one-person project, written and tested entirely on a 12-core laptop with 25 GB of RAM — the numbers above are the ceiling of what I can measure at home. Any feedback is welcome! (and if anyone wanted to participate in the project I would be delighted) Repo: https://ift.tt/E043KxO
45 by vforno | 3 comments on Hacker News.
A few days ago I found myself trying out GLM 5.2 and was really positively impressed. The capabilities and security I was getting from this LLM are similar to those I've gotten from models like Claude or GPT, and this really surprised me. But then I thought, "I wonder how it would work on a normal computer like mine," and above all, "I wonder if it would work without going into OOM on a computer like mine." So I started working with the help of agents to test this possibility. I started converting the model to int4, understanding MTP usage, and if possible implementing DSA for long context. How it responds in int4 and whether the quality is maintained or not. Until I got to the point, on my computer with 32GB of RAM, I was able to communicate with GLM 5.2 with times that, of course, aren't high in cold start, but even then, we're talking about 0.1 tok/s, but that wasn't important to me. The important thing was the journey to reach this goal. I just wanted it to work at all costs, even slowly. So I created Colibrì, which was born from a very simple idea, to be honest, but tested in every way, where a 744B Mixture-of-Experts model activates only ~40B parameters per token—and only ~11 GB of those change from token to token (the routed experts). So: The dense part (attention, shared experts, embeddings—~17B params) stays resident in RAM at int4 (~9.9 GB); The 21,504 routed experts (75 MoE layers × 256 experts + the MTP head, ~19 MB each at int4) live on disk (~370 GB) and are streamed on demand, with a per-layer LRU cache, an optional pinned hot-store, and the OS page cache as a free L2. The engine is a single C file (c/glm.c, ~1,300 lines) plus small headers. No BLAS, no Python at runtime, no GPU.No GPU or serious hardware because I don't have that hardware so I can't test it on hardware that is more powerful than my computer.Colibrì is a one-person project, written and tested entirely on a 12-core laptop with 25 GB of RAM — the numbers above are the ceiling of what I can measure at home. Any feedback is welcome! (and if anyone wanted to participate in the project I would be delighted) Repo: https://ift.tt/E043KxO
Wednesday, July 8, 2026
Tuesday, July 7, 2026
Monday, July 6, 2026
New top story on Hacker News: Fable Built a 3D Model of Aristotle's Cognitive Architecture
Fable Built a 3D Model of Aristotle's Cognitive Architecture
7 by mikemangialardi | 2 comments on Hacker News.
7 by mikemangialardi | 2 comments on Hacker News.
Sunday, July 5, 2026
Saturday, July 4, 2026
Friday, July 3, 2026
New top story on Hacker News: Show HN: Bramble – Local-first password manager
Show HN: Bramble – Local-first password manager
85 by MegagramEnjoyer | 17 comments on Hacker News.
I'm currently working on Bramble, an open source password manager with P2P cross-device sync. Initially I released the Chrome extension, but recently I also published the Android app and iOS is pending Apple's approval. Besides that, the latest version also includes passkey storage for all platforms! About Bramble: It aims to be as feature-rich as all popular and a replacement for cloud-based providers. I don't think we need to store our data in the cloud and be at the whims of companies raising their prices every year. There's always a breach and then we find out that some fields aren't encrypted, metadata is visible, and so on. I'm frustrated with this and the increasing lack of transparency during these breaches. The P2P sync in Bramble uses a Nostr relay (which can be self-hosted) to keep your devices in sync. The relay just introduces the devices to each other; the data then flows directly over WebRTC, so there's no vault server and no cloud copy of your passwords anywhere. What leaves your device is end-to-end encrypted and your devices authenticate each other directly, so a snooping or MITM relay gets practically nothing. Crypto is all done in Rust so I can control exactly how key material lives and dies in memory (secrets get zeroed out, no GB leaving copies lying around). In Chromium it's a wasm module, on mobile it's native builds bridged over via uniffi. Android app: I'm still deciding whether to publish the app on Play store or simply provide the signed APK which users can sideload. Reason for that is Google's plan to lock down Android and take away ownership from its users. Read more about it here: https://ift.tt/wSP8taf The app uses no Play APIs whatsoever and runs perfectly on GrapheneOS, where I actually did all my testing. Questions, feedback, feature requests - all welcome! TL;DR: I dislike private-equity and venture funded companies messing with our security, so I created my own Password Manager which is local-first, free, open source and as transparent as it gets.
85 by MegagramEnjoyer | 17 comments on Hacker News.
I'm currently working on Bramble, an open source password manager with P2P cross-device sync. Initially I released the Chrome extension, but recently I also published the Android app and iOS is pending Apple's approval. Besides that, the latest version also includes passkey storage for all platforms! About Bramble: It aims to be as feature-rich as all popular and a replacement for cloud-based providers. I don't think we need to store our data in the cloud and be at the whims of companies raising their prices every year. There's always a breach and then we find out that some fields aren't encrypted, metadata is visible, and so on. I'm frustrated with this and the increasing lack of transparency during these breaches. The P2P sync in Bramble uses a Nostr relay (which can be self-hosted) to keep your devices in sync. The relay just introduces the devices to each other; the data then flows directly over WebRTC, so there's no vault server and no cloud copy of your passwords anywhere. What leaves your device is end-to-end encrypted and your devices authenticate each other directly, so a snooping or MITM relay gets practically nothing. Crypto is all done in Rust so I can control exactly how key material lives and dies in memory (secrets get zeroed out, no GB leaving copies lying around). In Chromium it's a wasm module, on mobile it's native builds bridged over via uniffi. Android app: I'm still deciding whether to publish the app on Play store or simply provide the signed APK which users can sideload. Reason for that is Google's plan to lock down Android and take away ownership from its users. Read more about it here: https://ift.tt/wSP8taf The app uses no Play APIs whatsoever and runs perfectly on GrapheneOS, where I actually did all my testing. Questions, feedback, feature requests - all welcome! TL;DR: I dislike private-equity and venture funded companies messing with our security, so I created my own Password Manager which is local-first, free, open source and as transparent as it gets.
Thursday, July 2, 2026
Wednesday, July 1, 2026
New top story on Hacker News: A complete ClickHouse OLAP engine, compiled to WebAssembly
A complete ClickHouse OLAP engine, compiled to WebAssembly
11 by porridgeraisin | 0 comments on Hacker News.
11 by porridgeraisin | 0 comments on Hacker News.
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