Friday, February 27, 2026

New top story on Hacker News: Show HN: Unfudged – version every change between commits - local-first

Show HN: Unfudged – version every change between commits - local-first
12 by cyrusradfar | 8 comments on Hacker News.
I built unf after I pasted a prompt into the wrong agent terminal and it overwrote hours of hand-edits across a handful of files. Git couldn't help because I hadn't finished/committed my in progress work. I wanted something that recorded every save automatically so I could rewind to any point in time. I wanted to make it difficult for an agent to permanently screw anything up, even with an errant rm -rf unf is a background daemon that watches directories you choose (via CLI) and snapshots every text file on save. It stores file contents in an object store, tracks metadata in SQLite, and gives you a CLI to query and restore any version. The install includes a UI, as well to explore the history through time. The tool skips binaries and respects `.gitignore` if one exists. The interface borrows from git so it should feel familiar: unf log , unf diff , unf restore . I say "UN-EF" vs U.N.F, but that's for y'all to decide: I started by calling the project Unfucked and got unfucked.ai, which if you know me and the messes I get myself into, is a fitting purchase. The CLI command is `unf` and the Tauri desktop app is called "Unfudged". How it works: https://ift.tt/oyGs16w (summary below) The daemon uses FSEvents on macOS and inotify on Linux. When a file changes, `unf` hashes the content with BLAKE3 and checks whether that hash already exists in the object store — if it does, it just records a new metadata entry pointing to the existing blob. If not, it writes the blob and records the entry. Each snapshot is a row in SQLite. Restores read the blob back from the object store and overwrite the file, after taking a safety snapshot of the current state first (so restoring is itself reversible). There are two processes. The core daemon does the real work of managing FSEvents/inotify subscriptions across multiple watched directories and writing snapshots. A sentinel watchdog supervises it, kept alive and aligned by launchd on macOS and systemd on Linux. If the daemon crashes, the sentinel respawns it and reconciles any drift between what you asked to watch and what's actually being watched. It was hard to build the second daemon because it felt like conceding that the core wasn't solid enough, but I didn't want to ship a tool that demanded perfection to deliver on the product promise, so the sentinel is the safety net. Fingers crossed, I haven’t seen it crash in over a week of personal usage on my Mac. But, I don't want to trigger "works for me" trauma. The part I like most: On the UI, I enjoy viewing files through time. You can select a time section and filter your projects on a histogram of activity. That has been invaluable in seeing what the agent was doing. On the CLI, the commands are composable. Everything outputs to stdout so you can pipe it into whatever you want. I use these regularly and AI agents are better with the tool than I am: # What did my config look like before we broke it? unf cat nginx.conf --at 1h | nginx -t -c /dev/stdin # Grep through a deleted file unf cat old-routes.rs --at 2d | grep "pub fn" # Count how many lines changed in the last 10 minutes unf diff --at 10m | grep '^[+-]' | wc -l # Feed the last hour of changes to an AI for review unf diff --at 1h | pbcopy # Compare two points in time with your own diff tool diff <(unf cat app.tsx --at 1h) <(unf cat app.tsx --at 5m) # Restore just the .rs files that changed in the last 5 minutes unf diff --at 5m --json | jq -r '.changes[].file' | grep '\.rs$' | xargs -I{} unf restore {} --at 5m # Watch for changes in real time watch -n5 'unf diff --at 30s' What was new for me: I came to Rust in Nov. 2025 honestly because of HN enthusiasm and some FOMO. No regrets. I enjoy the language enough that I'm now working on custom clippy lints to enforce functional programming practices. This project was also my first Apple-notarized DMG, my first Homebrew tap, and my second Tauri app (first one I've shared). Install & Usage: > brew install cyrusradfar/unf/unfudged Then unf watch in a directory. unf help covers the details (or ask your agent to coach).

Thursday, February 26, 2026

New top story on Hacker News: Show HN: Linex – A daily challenge: placing pieces on a board that fights back

Show HN: Linex – A daily challenge: placing pieces on a board that fights back
10 by Humanista75 | 8 comments on Hacker News.
Hi HN, I wanted to share a web game I’ve been building in HTML, JavaScript, MySQL, and PHP called LINEX. It is primarily designed and optimized to be played in the mobile browser. The idea is simple: you have an 8x8 board where you must place pieces (Tetris-style and some custom shapes) to clear horizontal and vertical lines. Yes, someone might think this has already been done, but let me explain. You choose where to place the piece and how to rotate it. The core interaction consists of "drawing" the piece tap-by-tap on the grid, which provides a very satisfying tactile sense of control and requires a much more thoughtful strategy. To avoid the flat difficulty curve typical of games in this genre, I’ve implemented a couple of twists: 1. Progressive difficulty (The board fights back): As you progress and clear lines, permanently blocked cells randomly appear on the board. This forces you to constantly adapt your spatial vision. 2. Tools to defend yourself: To counter frustration, you have a very limited number of aids (skip the piece, choose another one, or use a special 1x1 piece). These resources increase slightly as the board fills up with blocked cells, forcing you to decide the exact right moment to use them. The game features a daily challenge driven by a date-based random seed (PRNG). Everyone gets exactly the same sequence of pieces and blockers. Furthermore, the base difficulty scales throughout the week: on Mondays you start with a clean board (0 initial blocked cells, although several will appear as the game progresses), and the difficulty ramps up until Sunday, where you start the game with 3 obstacles already in place. In addition to the global medal leaderboard, you can add other users to your profile to create a private leaderboard and compete head-to-head just with your friends. Time is also an important factor, as in the event of a tie in cleared lines, the player who completed them faster will rank higher on the leaderboard. I would love for you to check it out. I'm especially looking for honest feedback on the difficulty curve, the piece-placement interaction (UI/UX), or the balancing of obstacles/tools, although any other ideas, critiques, or suggestions are welcome. https://ift.tt/VDxrKB2 Thanks!